godot-mcp-enhanced / setup / vscode
Setup guide
Set up godot-mcp-enhanced in VS Code
communitystdiowrite capable
Enhanced MCP server for Godot 4.5-4.7: 33 tools / 199 actions, 3-layer architecture (headless + editor + game bridge), secure sandbox, recording & frame-verify, cross-version CI.
01Configuration
{
"mcpServers": {
"godot-mcp-enhanced": {
"command": "npx",
"args": [
"-y",
"godot-mcp-enhanced"
]
}
}
}
Add this to .vscode/mcp.json. Generated from the captured install method (npx); the mcpServers shape is shared across Claude Desktop, Cursor, Windsurf, Cline, and VS Code.
02Steps
- Make sure VS Code is installed and up to date.
- Open
.vscode/mcp.jsonand add the block above (merge into any existingmcpServers). - Provide any required API keys/credentials as environment variables.
- Restart VS Code and confirm godot-mcp-enhanced’s tools appear.
03Other runtimes
04Provenance
config_sourcegenerated from captured install method
last_checked2026-08-24 09:52Z
sourcesGitHub repo search [p4]
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