servers / unreal-api-mcp

unreal-api-mcp

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Instant, accurate Unreal Engine API lookups instead of expensive source file reads, saving your agent tokens, context, and hallucinations.


01Tools · 5

How to read this: tool names here are observed from a live tools/list handshake. The Risk label is a heuristic inferred from the tool name (write/destructive verbs), not from executing the tool — a conservative guess, not a verified capability. We never escalate risk from a description. Found one that's wrong? Tell us — we fix on report.

ToolRiskSide effectsApproval
get_include_path
Get the #include path for an Unreal Engine class, struct, or type. Args: name: Class or type name (e.g. "AActor", "FHitResult", "ECollisionChannel").
readfalseunknown
search_unreal_api
Search the Unreal Engine API by keyword. Args: query: Search terms (class name, function name, or keyword). n_results: Number of results to return (1-20, default 10). member_type: Filter by type: "class", "struct", "enum", "function", "property", or "delegate". Leave empty for all.
readfalseunknown
get_function_signature
Get the exact signature of an Unreal Engine function by fully-qualified name. Args: fqn: Fully-qualified name like "AActor::GetActorLocation" or "UGameplayStatics::SpawnActor".
readfalseunknown
get_deprecation_warnings
Check if an Unreal Engine API is deprecated. Args: name: API name to check (function, class, property, etc.).
readfalseunknown
get_class_reference
Get all public members of an Unreal Engine class. Args: class_name: The class name (e.g. "AActor", "ACharacter", "UGameplayStatics").
readfalseunknown

02Install & source
uvx unreal-api-mcp
uvx

05Provenance & freshness
sourcesGitHub repo search [p4]
last_checked2026-08-16 19:28Z
next_check2026-08-16 22:28Z
cadenceevery 3h
verifiedhandshake:failed metadata:passed handshake:failed metadata:passed handshake:failed metadata:passed handshake:failed metadata:passed handshake:failed metadata:passed
index_statusindex8 unique facts >= 5

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